After a stellar debut year, the Nintendo moved into 1987 emboldened with high hopes for its disk add-on peripheral. The Famicom Disk System would begin its second year with a bang; with Nintendo releasing their most ambitious title to date.
Released on January 14th, The Legend of Zelda 2: Link no Bouken was the first ever Disk System exclusive sequel to a Disk System exclusive release. From that high water mark, third party developers and publishers would run rampant over the next 12 months, making 1987 the single most prolific year for Disk System releases in the peripheral’s short history.
With 1987 being the peak year in terms of release volume, the overall variety of games released is predictably varied with such notable releases as Dracula II: Noroi no Fūin (Castlevania II; Simon’s Quest), Eggerland (an entry in the Adventures of Lolo series), Nintendo’s disk exclusive Zelda sequel, Falsion, and Super Lode Runner to name a few.
Post ’87, The Disk System began an abrupt decline in 1988 culminating in the last trickle of games being released in 1989 through about 1992.
With the publication of Professional Mahjongg Gokuu, that officially wraps up the last of 1986’s 34 Famicom Disk System releases.
The second title in the WaveJack series, Kieta Princess was an early attempt at an open world style video game. Given the significant technical limitations of the Famicom hardware, the end result is predictably a misfire.
A port of the famous British micro computer title developed by the studio that would go on to become Rare, Knight Lore stands as a gleaming example of home video game innovation that unfortunately never saw a North American release.
The Disk Writer kiosks took full advantage of the Disk Cards capability to be written and rewritten. This device best exemplifies Nintendo of Japan’s ingenuity and in many ways foreshadowed the non-retail DLC marketplace prevalent in the modern video game industry. Continue reading
Developed and released as a solution to both the storage and functional shortfalls of the Famicom’s native cartridge medium, the Disk System mostly delivered on Nintendo’s promise of the next evolution in their home video game invasion. Mostly. Continue reading