The second title in the WaveJack series, Kieta Princess was an early attempt at an open world style video game. Given the significant technical limitations of the Famicom hardware, the end result is predictably a misfire.
Japanese Title: 消えたプリンセス
Translated Title: Missing Princess, Vanishing Princess
English Release: none
Release Date: December 20, 1986
Publisher: Imagineer Co., Ltd.
Product Code: IMA-KIE
Disk Format: Double-sided
Notable Credits: Music composed by Yjirobé Tsuna.
The second game in Imagineer Co.’s WaveJack series, Kieta Princess is a bizarre mash-up of action stages and pure adventure elements all within a rudimentary open-world environment.
You play as a detective trying to solve the mystery of the missing princess of Rabia, who has vanished on a diplomatic trip to Japan.The game has five towns to explore, travelling between which act as a kind of world map. Within the towns themselves you can interrogate locals, enter almost every building, train at dojos, eat in restaurants, investigate leads and gather clues while tracking the missing princess. You can even go as far as get a part time job to supplement your income. All these activities must be done under the constraint of a time clock which changes the map screen from day to night.
Like the previous WaveJack release Galaxy Odyssey, Kieta Princess comes with an array of supplemental materials such as a story book, poster and audio cassette. These materials did not merely serve to entice consumers with bonuses, but also acted as a sort of half-cocked piracy control, providing the player with a greater understanding of the games plot as well as some helpful hints.
Kieta Princess is more interesting to research than to actual play, unfortunately, as many of the game mechanics feel clunky and rushed. Add to that a large amount of Japanese text making the language barrier somewhat of an issue. Much like the first in the series, the second WaveJack game fails to deliver on the promise of an immersive video game experience.