Deep Dungeon: Madō Senki

Nintendo wasn’t the only company that launched popular franchises on the Disk System. Like Konami with Castlevania, HummingBirdSoft’s first Deep Dungeon entry saw a dual release on both the Disk System and the MSX computing standard, and was also the first RPG released on Nintendo’s disk-based platform.

Deep Dungeon: Madō Senki

Japanese Title: ディープダンジョン 魔洞戦記
English Title: Deep Dungeon: The Heretic War, alt.: Deep Dungeon: Demon Cave War Chronicle
English Release: none

Release Date: December 19, 1986
Publisher: DOG
Developer: HummingBirdSoft
Genre: Role Playing Game
Product Code: SQF-DPD
Disk Format: Double-sided
Notable Credits: None

The first RPG of its kind released for the Famicom, Deep Dungeon was a pretty standard dungeon crawler.

Exploration has the player adventure through non descript faux-3D mazes in first person, attempting to rescue a kidnapped princess from the deepest recesses of an evil dungeon. Battles are random encounters and are fought via turn-based combat.

The player can level up their character by gaining experience points while scourging the dungeon for loots and treasure. The player can also occasionally return to the level just above the first floor and rest at the inn as well as buy and sell items at the shop.

Deep Dungeon: Madō Senki was followed by one Disk System exclusive sequel, also published by DOG and two further Famicom cartridge sequels published by Square Co. Ltd. and Asmik respectively.