At first glance Adian no Tsue may appear to be a shameless clone of The Legend of Zelda, but further examination proves it’s actually an educational game in a junky, loose fitting Zelda disguise.
Adian no Tsue
Japanese Title: アディアンの杖
English Translation: Staff of Adian
English Release: none
Release Date: December 12, 1986
Developer: ASK Kodansha Co. Ltd
Genre: Action Adventure / Educational
Product Code: SSD-ADA
Disk Format: Double-sided
Notable Credits: none
An educational game in action-adventure clothing, Adian no Tsue is an interesting title. Appealing to parental nature, the game takes everything that made Zelda great just 8 months earlier and strips it away adding instead a seemingly tacked-on arithmetic equation solving element.
Your heroic avatar moves from room to room, screen by screen much like in The Legend of Zelda and slaying all of the monsters in a given room reveals a math equation with each of the four walls representing a different answer. Slashing the wall with the correct answer reveals doors and bells. A wrong answers send a wave of monsters back into the room. The bells serve as the bedrock of the in-game economy and can be traded at the store for useful items.
The math equations are simple enough, but if you get stumped you can push select for a hint. The game itself came in a large plastic clam shell case designed to look like a book. Also included was a 158 manga instruction book detailing the game’s story.
Adian no Tsue looks an awful lot like The Legend of Zelda, but the combination of not-quite-right control and imprecise hit detection end the similarities at the cosmetic level. Adian no Tsue succeeds, just barely, because it is such an oddball title; a kind-of educational game with bright colourful artwork and just enough meat to make worth a little bit of your time.